About

Game designer.
Producer.
Indie developer.

I'm the founder of Opion Games LTD, a UK-based mobile game studio focused on making original, well-crafted games. My background is in game design and production โ€” planning systems, balancing economies, and making sure projects actually ship.

Word Lock is my first self-published title, built end-to-end in Unity 6. Before that I've worked across game projects in design and production capacities, building up a practical knowledge of what makes mobile games succeed โ€” and what quietly kills them.

I take on a small number of consulting engagements alongside game development. If you're working on a mobile game and need experienced eyes on your design, scope, or launch strategy, I'd be glad to hear from you.

Game Design Mobile Production Unity Game Economy Level Design ASO iOS & Android UA Strategy
Work

Published

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Word Puzzle ยท 2025

Word Lock

Designed, produced, and developed solo. Sliding tile word game with currency system, power-ups, Unity Ads integration, and IAP store. Built in Unity 6.4 for iOS and Android.

How I can help

๐ŸŽฎ

Game Design Review

Deep review of your core loop, progression system, and game economy. Written feedback with specific, actionable recommendations โ€” not a generic scorecard.

๐Ÿ“‹

Production Consulting

Scope scoping, milestone planning, and risk identification for indie teams. Especially useful if you're heading toward your first launch and want someone who has shipped to check your plan.

๐Ÿ“ฑ

Mobile Launch Strategy

Store listing, ASO, soft-launch sequencing, and ad integration guidance for iOS and Android. Practical advice based on direct experience publishing through both stores.

โš–๏ธ

Monetisation Design

IAP pricing, virtual currency design, rewarded ad placement, and ethical monetisation patterns that don't undermine the player experience you've worked to build.

Send a consulting request

I aim to reply within 2โ€“3 business days. No spam, no mailing lists.