I'm the founder of Opion Games LTD, a UK-based mobile game studio focused on making original, well-crafted games. My background is in game design and production โ planning systems, balancing economies, and making sure projects actually ship.
Word Lock is my first self-published title, built end-to-end in Unity 6. Before that I've worked across game projects in design and production capacities, building up a practical knowledge of what makes mobile games succeed โ and what quietly kills them.
I take on a small number of consulting engagements alongside game development. If you're working on a mobile game and need experienced eyes on your design, scope, or launch strategy, I'd be glad to hear from you.
Designed, produced, and developed solo. Sliding tile word game with currency system, power-ups, Unity Ads integration, and IAP store. Built in Unity 6.4 for iOS and Android.
Consulting
Deep review of your core loop, progression system, and game economy. Written feedback with specific, actionable recommendations โ not a generic scorecard.
Scope scoping, milestone planning, and risk identification for indie teams. Especially useful if you're heading toward your first launch and want someone who has shipped to check your plan.
Store listing, ASO, soft-launch sequencing, and ad integration guidance for iOS and Android. Practical advice based on direct experience publishing through both stores.
IAP pricing, virtual currency design, rewarded ad placement, and ethical monetisation patterns that don't undermine the player experience you've worked to build.
Get in touch